Waking the Tiger - Hearts of Iron 4 Wiki (2024)

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Waking the Tiger was the first full-fledged expansion for Hearts of Iron IV. It was announced on 15 November 2017[1] and was released on 8 March 2018[2], along with patch 1.5.

It became available to all players following the Steam Store Update and was later merged into the base game.

Contents

  • 1 Expansion features
  • 2 Free features
  • 3 Videos
    • 3.1 Cinematic trailers
  • 4 Developer diaries
  • 5 References

Expansion features[edit | edit source]

  • National Focus Trees for China: Guide the Republic of China or Communist China through the war, guided by your own vision of the future.
  • Modified Focus Trees for Germany and Japan: Two major Axis powers now have alternate history paths, including the chance to depose Hitler or install Communism or Democracy in Japan.
  • General Traits and Abilities: Generals’ traits can now unlock powerful Command Power abilities, allowing great flexibility and creativity.
  • Decisions and Missions: Historical decisions and national missions give new places to spend Political Power, from domestic politics to start special projects.
  • Added the ability to send attachés to other nations outside of your faction that are at war, allowing you to see their troops, as well as giving the sender army xp, and the receiver a small amount of organization and planning speed.
  • And more: Scavenge equipment from the battlefield, use Volunteer Air Corps, as well as new music and art.
  • Adds a new currency unique to the Chinese warlords: Political Support Points. Accumulate sufficient number of Political Support Points as a Warlord and wrest control of China's destiny.

Free features[edit | edit source]

Main article: Patch 1.5
  • New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these
  • New focus tree for Japan
  • Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones.
  • Added Chain of Command - Can now put Field Marshals in charge of Generals leading armies to get bonuses from both
  • Generals now have 4 skill values - Attack, Defense, Planning, Logistics instead of a single skill.
  • Traits are no longer lost on promotion of commanders
  • Commanders can (and usually do) start with new personality traits
  • Added Decisions - a middle ground between focus trees and events allowing tons of moddability and mechanics
  • Added many Decisions to go with the new Decisions mechanic.
  • Added Acclimatization core mechanic letting troops get used to harsh climate
  • Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability
  • Added "kick from faction" diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?)
  • New historical template namelists. Increased immersion when meeting AI and a lot of power to letting player control how things get named
  • New retreat mechanic. We now separate between withdrawing and forced retreat meaning you don't get overrun and crushed when ordering retreat on units and falling back will require a lot less microing
  • New interface for looking at lost and sunk ships
  • Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line
  • New War overview with factions, filters, sorting. It also has a summarized war overview which we recommend. Wars are now much more fluid to be able to handle 3-way wars and avoid lots of issues in the past with war merging etc.
  • Several new Refinery techs allow you to control how much rubber and oil is outputted
  • Infrastructure now effect how much resources can be extracted. Build up an area to unlock more, bomb it to hurt output
  • Special forces are now limited to a% of your army, or a minimum count of battalions
  • Several new techs allow you to bonus special forces or control quantity vs quality
  • Can now attach air wings to armies and they will follow them and do missions

Videos[edit | edit source]

Cinematic trailers[edit | edit source]

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Developer diaries[edit | edit source]

Main article: Developer diaries

All developer diaries about the Waking the Tiger expansion and patch 1.5 (aka Cornflakes).

Patch 1.5 post release
No.Title and LinkDescriptionDate
341.5.2, Future Roadmap and IroncladThe return of the bullet list and possible future development roadmap2018-04-11
331.5.2 Update #3 and TelemetryAn updated beta and multiplayer telemetry2018-04-04
321.5.2 Update #2 and Modding GoodiesInfo about patch 1.5.2: Air Balance and Changes, Nukes and Surrender, Manchukuo, Modding and more2018-03-28
311.5.2 Update #1Info about patch 1.5.2: German border changes, commander XP gain changes, multiplayer desyncs, and more2018-03-21
30Post-Release patchInfo about patch 1.5.12018-03-14
Patch 1.5 (Cornflakes)
No.Title and LinkDescriptionDate
29Pre-Release and International Women's DayWomen's contribution during the second world war2018-03-07
28Recap EpisodeWhat is coming in Waking the Tiger and the 1.5 Cornflakes2018-02-28
27Performance and AIPerformance and AI2018-02-21
26Formable Nations and AchievementsNew goals to strive for: formable nations and some 18 achievements2018-02-14
25Naval UpdatesImprovements of naval matters: losses and kills overview, convoys raiding, transports interception, and more2018-02-07
24Sound, Music and Art for TigerOn the topic of the artistic additions to Waking the Tiger2018-01-31
23War Changes and game DifficultyChanges to 3-way war handling and addition of 2 more difficulty settings.2018-01-24
22ManchukuoThe last unrevealed focus tree for Waking the Tiger: "Manchukuo"2018-01-17
21Bag of Tricks #33rd assortment of small improvements: attachés, extra ground crews, historical army insignias, and volunteer air wings2018-01-10
20Japan reworkA rework of the Japanese national focus tree2018-01-03
19New German Divisional NamelistFurther improvement of incoming German unit namelist2017-12-27
18Christmas & ModdingModding guide for the new decisions & missions system in patch 1.52017-12-20
17Border Wars: The Last WarlordMore detail on the Chinese warlords2017-12-13
16Acclimatization and Special ForcesTroops are now affected by hot and cold climates, and new changes to special forces2017-12-06
15Leaders, abilities and TraitsRevamped and expanded trait system and the mysterious "red phone" icon (aka command power)2017-11-29
14Communist ChinaThe 2nd focus tree for China (the communist path) along with an example of the new decision system in action2017-11-22
13Nationalist ChinaThe 1st focus tree for China (the nationalist path) as well as the announcement of Waking the Tiger expansion2017-11-15
12Decisive ActionAdding decisions, missions, crises and special projects to the game2017-11-08
11Airplanes and LootboxesFurther improvement of air related aspects2017-11-01
10Bag of Tricks #2Another small features and improvements, this time with relation to equipment2017-10-25
9A New GermanyRevised focus tree for Germany as part of requested alternate history options2017-10-18
8Bag of Tricks #1Smaller improvements to the game: control groups, divisions consolidation, removal from faction, mini-map & pinging2017-10-11
7Synthetic DawnRefinements to synthetic refineries and inter-linking infrastructure with resources2017-10-04
6Division NamelistsPallidum, HoI4's game designer, inserting some flavor (and logic) to division names2017-09-27
5Stability and War SupportStability and War support to replace National unity in the next patch2017-09-20
4Chain of CommandPodcat on spicing things up in the HoI4 chain of command as part of patch 1.52017-09-13
3A Product Manager's Role"Firebolt", HoI4's product manager, on the intricacies of budgeting a game development2017-09-06
2Our development processSofia "KimchiViking" Höglund, HoI4's project lead, explains the development cycle, from design to implementation2017-08-30
1Future and CornflakesPodcat shares the team's (non-exhaustive) list of features to act as a future development roadmap for HoI42017-08-23

References[edit | edit source]

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